Whispers and Chains
Description
Lady Aurelia Cadere, the Lady of Whispers, pulled the strings that brought this unlikely party together, sending her nephew Calum on what should have been a simple diplomatic mission alongside her agents Vixia and Thalara. But nothing about Aurelia's machinations is simple—she keeps Calum trapped in the capital rather than letting him assume his proper role as lord of the Rift, she commands networks of spies and assassins, and she meets with the Prime Inquisitor behind doors that glow with supernatural light. Calum fears she's using Applegate's death to further entrap him, while his companions realize they've been drawn into games of power far deeper than they understood. The Lady of Whispers sees all, knows all, and reveals nothing. Session 2 update: Lady Aurelia's web of control tightens around the party as she transforms Applegate's death from disaster into opportunity. She forces them into service with the Inquisition as punishment while making them her eyes and ears on Lady Reuben D'artharis. Her concerns run deeper than simple political rivalry—she fears the concentration of power over celestial creatures in someone whose intentions she cannot divine. Every conversation with Aurelia is a transaction, and she always ensures she profits most. The party realizes too late that escaping her influence may be impossible; she knows their secrets, controls their fates, and sees them as pieces on a board they don't yet understand. Session 9 update: Lady Aurelia's influence operates through absence this session—her machinations echo through Lady Ruben's false engagement scheme (likely orchestrated to trap Caelum in Aurelia's web of obligations), and through the Gloaming Guild's revolutionary plotting (which Vixia participates in while still nominally Aurelia's agent). Caelum navigates the Grand Ball knowing his aunt watches from somewhere, her expectations weighing on every conversation. The Prince identifies Aurelia's longtime rival Lady Ruben as the probable architect of the engagement hoax, revealing the multi-generational political warfare Caelum is caught within. Meanwhile, Vixia coordinates revolutionary conspiracy that could destabilize the very power structures Aurelia manipulates. The Lady of Whispers' absence feels more oppressive than her presence—none of the Heroes know which activities she's aware of, which schemes she's already anticipated, or whether they're following her script or genuinely acting independently. Session 17 update: Lady Aurelia's control over the party continues through a combination of assignment and payment. She summons them to her chambers where even the ravens seem agitated, then leverages their skills for dual purposes during the Red Shepherd Games. The personal mission—ensuring her son Aiden wins the Queen's hand by sabotaging Elijah Ferdenstar—reveals the depths of her dynastic ambition. The political mission—stopping assassination attempts on royal heirs—represents her official duties as Lady of Whispers. She provides enchanted armor and sedatives as tools, binding the Heroes deeper into her service. The bargaining over payment (Thalara demanding protection armor) shows they're learning to negotiate, but they remain fundamentally trapped in her web of obligations.
Timeline
Morning's Return to Valir
A child informant immediately spots the party's return and rushes off to report—Lady Aurelia's eyes are everywhere. Calum must navigate returning to the aunt who controls their fate.
Revelations Over Breakfast
Calum is turned away from Aurelia's chambers, forced to wait with the others—a reminder that even nobles dance to her tune. The three bells summons arrives via her white raven.
The Listener's Prophecy
The party converges at Lady Aurelia's tower to find her meeting with the Prime Inquisitor, and her voice commands even that divine creature. Her power and influence become undeniable.
The Lady's Judgment
Aurelia extracts the full story of Applegate's death, crafts a cover story with magical enforcement, then punishes the party by forcing them to work for Lady Reuben and the Inquisition while secretly reporting back to her—a masterful play that increases her leverage over both groups.
The Price of Ravens
Aurelia trades information about the Inquisition's structure and Lady Reuben's control over celestial creatures in exchange for what the Listener said, revealing her deep concern about power being concentrated in hands she cannot fully control or predict.
The Engagement Trap
The false engagement trap bears Aurelia's fingerprints—using Caelum's marriage prospects to keep him entangled in court politics rather than returning to rule Raven Rest.
The Prince's Oar
The Prince reveals Lady Ruben—Aurelia's rival—as the likely orchestrator, exposing the generational political warfare Caelum navigates. Aurelia's influence operates through absence and reputation.
The Gloaming Guild's Gambit
Vixia coordinates revolutionary conspiracy while nominally serving as Aurelia's agent, the question of her true loyalties and Aurelia's awareness hanging unspoken over the planning.
The Prince's Reckoning
Lady Aurelia's influence operates through absence this session—her machinations echo in every conversation. Prince Vis mentions that Lady Kadir requested the Gloaming Guild infiltration, confirming Aurelia orchestrated the Heroes' involvement in revolutionary conspiracy. The party navigates the prison break consequences knowing their spymaster watches from somewhere, her expectations weighing on every choice. The Lady of Whispers doesn't need to appear to control the board.
Morning Currents
Thalara confides her suspicions about Lady Aurelia—the Lady of Whispers surely knows Thalara's true nature, yet inexplicably uses her only as an errand girl when celestial-blooded individuals could be leveraged for so much more. The question of Aurelia's long game deepens.
Shadows in the Household
Aurelia's web tightens dramatically when a maid approaches Caelum after his bath, her face shifting to Evelyn's features before reverting—Calista, Echoe's shapeshifting agent, has replaced a household staff member. Jackal sends her regards. The spy network has penetrated Caelum's innermost circle.
Seeds of Suspicion
Caelum sends Calista, Lady Jackal's changeling spy embedded in his household, to surveil Vixia's farmstead and discover what 'Wick' is doing there. He leverages his connections to both Jackal and her enemies to force compliance, demonstrating he's learned to play intelligence networks against each other. Aurelia's web tightens through absent influence—her rival's spy now follows her nephew's orders.
The Lady's Commands
Lady Aurelia summons the Heroes with unusual agitation visible beneath her controlled exterior, assigning two missions for the Red Shepherd Games—one personal (sabotage Elijah), one political (protect the heirs). She provides enchanted armor and sedative poison as tools, demonstrating her continued manipulation of the party as her instruments.